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Torment tides of numenera weapons
Torment tides of numenera weapons







torment tides of numenera weapons

Since he's severely penalised in Speed (both in terms of Pool and of Edge), you'd either have to use 2-H (no shield!) Heavy Might weapons (i.e. (recommended) use Aligern as a mixed mage/fighter, get him 4 Might Edge and put all Pool into Intellect, and ignore his Medium Weapons preference, while respecting him as a Might/Intellect hybrid. This will make the damage output of the team very low, making the fights long and tedious, especially if you have Rhin in your party. (not recommended) use Aligern as a support healer/buffer/damage tank only, ignoring the fact he's a battle nano at all. Sadly, there simply ain't anything better available in this category (see 3.

torment tides of numenera weapons

That, as you have already noticed, will make him really lacking in the midgame. (not recommended) use Aligern as a mixed mage/fighter, and stick strictly to Medium/ Might weapons - that'll leave you with Battleaxe bought ASAP in Circus Minor (7+2*3=13 damage with 3 Effort+Edge) for the majority of the game, and with Temporal Hammer (16+2*6=28 with 6 Effort+Edge) in the game's ending. Thus, with Aligern, you can take one of three possible roads: Sadly, T:ToN is awfully unbalanced in this aspect most of the good weapons are either Speed-based or Heavy & 2-H. Tl dr don't bother with Medium Might weapons for Aligern after Sagus Cliffs - use Heavy Might or Light Intellect weapons instead









Torment tides of numenera weapons